Post by Kodiax on Jan 27, 2022 19:22:34 GMT 1
Both factions have a small starter camp, with various vendors and questgivers.
A custom campaign can be found for both factions at the Warbringer, which leads to Blackrock Depths for the horde, and Uldaman for the alliance, which can be done solo.
(There is a portal to Dalaran, and the starter dungeon in the camp.)
When you have completed the first part of the campaign, there will be a quest, which takes you to the open version of Zul'Gurub, where you can continue your campaign alongside other players in a high level/high gear, closed pvp/pve zone.
But before you can start with the campaign in Zul'Gurub, you might need to continue gearing up, which can be done by progressing in the zone you started in, or the starter dungeon. After which you will need to head to Badlands. In Badlands there are 3 tiers of monsters, each tier drops a respective part of tier 10. There are also 4 camps, each sell a different tier of pvp and pve gear. (Tier 10, season 6, season 7 and season 8 can be bought in Badlands for gold.) (Tier 7, 8 and 9 can be be bought from different camps, found in the starter zone for gold.)
There are currently around 10 clue scrolls, which can be found throughout the 4 zones.
All the monsters in the starter zone drops a variety of different tiers of gear.
All the gathering professions can be leveled from 400-450 in the starter zone and in Badlands.
There are a couple of questlines in the starter zones and Badlands, which reward legendary items. Theese items can only be bought with gold, from the AH or other players.
All items on the server has been set to not bind on pickup or equip, so everything can be bought and sold on the AH
All 11 professions can be learned by a single character
Starting level is level 79
All weapon skills are maxed automatically
Spells can be learned by class trainers in Dalaran.
In Zul'Gurub there are 2 hubs, 1 for each faction. At each hub there is a campaign leading through most of the zone, which introduces you to the general idea of what the area has to offer.
In depth information about Zul'Gurub: (Contains spoilers)
A custom campaign can be found for both factions at the Warbringer, which leads to Blackrock Depths for the horde, and Uldaman for the alliance, which can be done solo.
(There is a portal to Dalaran, and the starter dungeon in the camp.)
When you have completed the first part of the campaign, there will be a quest, which takes you to the open version of Zul'Gurub, where you can continue your campaign alongside other players in a high level/high gear, closed pvp/pve zone.
But before you can start with the campaign in Zul'Gurub, you might need to continue gearing up, which can be done by progressing in the zone you started in, or the starter dungeon. After which you will need to head to Badlands. In Badlands there are 3 tiers of monsters, each tier drops a respective part of tier 10. There are also 4 camps, each sell a different tier of pvp and pve gear. (Tier 10, season 6, season 7 and season 8 can be bought in Badlands for gold.) (Tier 7, 8 and 9 can be be bought from different camps, found in the starter zone for gold.)
There are currently around 10 clue scrolls, which can be found throughout the 4 zones.
All the monsters in the starter zone drops a variety of different tiers of gear.
All the gathering professions can be leveled from 400-450 in the starter zone and in Badlands.
There are a couple of questlines in the starter zones and Badlands, which reward legendary items. Theese items can only be bought with gold, from the AH or other players.
All items on the server has been set to not bind on pickup or equip, so everything can be bought and sold on the AH
All 11 professions can be learned by a single character
Starting level is level 79
All weapon skills are maxed automatically
Spells can be learned by class trainers in Dalaran.
In Zul'Gurub there are 2 hubs, 1 for each faction. At each hub there is a campaign leading through most of the zone, which introduces you to the general idea of what the area has to offer.
In depth information about Zul'Gurub: (Contains spoilers)
There are a total of 13 bosses in Zul’Gurub, 5 of which are group bosses requiring 2-5 players to kill. The rest are soloable bosses. All bosses in Zul’Gurub award Tokens of Might and Ancient Souls. These can be used to purchase a new tier of gear, Ancient Warlord’s gear for PvE and Ancient Gladiator’s gear for PvP. Beside from that, the new gear is also possible to craft via crafting stations, which can be found in Searing Gorge, Loch Modan, Badlands and Zul’Gurub, with materials found from mining in Zul'Gurub and disenchanting Ancient armor.
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Current options for crafting gear:
-Mine Ancient Karonite Ore in Zul'Gurub and Disenchant WotLK gear for Ancient Saronite Dust ->
-Smelt at Ancient Forge in Badlands and obtain an Ancient Karonite Bar ->
-Smith the Karonite Bar into a Token of Might at the Ancient Anvil in Searing Gorge/Loch Modan->
-Buy Ancient Soulessence from the Captain of Zul'Gurub ->
-Transform the Ancient Soulessence into 100 Ancient Souls at the Ancient Altar in Badlands.
-Skin Prowlers in Zul'Gurub and obtain Ancient Prowler Hide->
-Craft Prowler Hide Bags in Dalaran at the Leather Work Table
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The 5 group bosses in Zul’Gurub each have 4% chance to drop a prequisite item for 1 of the 5 different legendary weapons. These prequisites contain a quest, which when completed rewards the legendary weapon. (All the 5 legendary weapons are copies of Shadowmourne's relative ilvl and power. (They're basically copies of the best weapon from ICC 25HC, with a spell attached to it, like Shadowmourne.)
In between the two faction’s camps there is a small arena, which spawns an arena chest every 8 hours. This chest can contain Tokens of Might, Ancient Souls, up to 208500 gold in tokens and a unique PvP mount. (This will be added once the server has 20 daily players)
----------------
Current options for crafting gear:
-Mine Ancient Karonite Ore in Zul'Gurub and Disenchant WotLK gear for Ancient Saronite Dust ->
-Smelt at Ancient Forge in Badlands and obtain an Ancient Karonite Bar ->
-Smith the Karonite Bar into a Token of Might at the Ancient Anvil in Searing Gorge/Loch Modan->
-Buy Ancient Soulessence from the Captain of Zul'Gurub ->
-Transform the Ancient Soulessence into 100 Ancient Souls at the Ancient Altar in Badlands.
-Skin Prowlers in Zul'Gurub and obtain Ancient Prowler Hide->
-Craft Prowler Hide Bags in Dalaran at the Leather Work Table
----------------
The 5 group bosses in Zul’Gurub each have 4% chance to drop a prequisite item for 1 of the 5 different legendary weapons. These prequisites contain a quest, which when completed rewards the legendary weapon. (All the 5 legendary weapons are copies of Shadowmourne's relative ilvl and power. (They're basically copies of the best weapon from ICC 25HC, with a spell attached to it, like Shadowmourne.)
In between the two faction’s camps there is a small arena, which spawns an arena chest every 8 hours. This chest can contain Tokens of Might, Ancient Souls, up to 208500 gold in tokens and a unique PvP mount. (This will be added once the server has 20 daily players)